![]() It doesn't need to be removed completely, just changed, rethought. That said I feel like you won't actually change anything because you feel like we'll just get over it, which is why I'm starting this discussion. I understand that you're the developer and you know what's best for your game, and I also know that you understand sometimes fans should be ignored in favor of what actually makes sense. ![]() The vans were different they added something new. They're still a completely unnecessary layer to the boss fight. Sure, eventually people will come to accept the generators, but that doesn't change anything. Right now I feel like we're in a similar state. If you think back to the van update, people complained and complained, but after a while everyone quit fussing. Maybe I'm just stuck in my ways and don't like change. If this had been my first time beating the Throne, had my victory condition aligned with what the game's victory condition was, I would be satisfied. By ending the run, defeating the Throne is just as damning as having died to it. The problem lies in that this ending isn't the victory that it displays itself to be. This is supposed to mean that I've won, that I've beaten the game. Since two updates ago most of my better runs end with getting to the Throne, failing to blow up the generators, and watching the credits roll by with a neat little victory cutscene. Except there is just one problem: Looping isn't the goal the game has set for me. ![]() For a while now my goal for each run has been to beat Throne 2 and officially loop. Each time I got to that point I could mark that run off as a victory. ![]() That goal used to be as simple as getting past the Crystal Caves, which evolved into defeating Lil' Hunter, to getting to the Throne, and so on. When I play Nuclear Throne I set a goal for myself. ![]()
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